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Wind Herder

(image)

As winds sprits stay in their physical form, they grow stronger, as does their power over winds. The advanced ability to control or herd winds allows the elemental to attack with small tornadoes. In addition they are now strong enough to hold a dagger.

Advances from: Wind Servant
Advances to: Zephyr
Cost: 20
HP: 36
Motus: 6
XP: 35
Ordo: 1
Alignment: medius
IDBM_Wind Herder
Abilities:
(image)dagger
ferrum
6 - 2
conflictio
(image)tornado
frigidus
6 - 3
missile
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus10%
mysticus0%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna220%
Colles150%
Cotes-0%
Glacialis150%
Harena150%
Impervius5020%
Montes150%
Nemus Fungorum220%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%